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Changing the Game
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Scalable Game Design - Brazil
Scalable Game Design-Brazil
Scalable Game Design-Brazil is a program designed to encourage computational thinking and STEM skills in Brazilian schools through the creation of games and simulations using AgentSheets. In their very first lesson, students learn to make their own simple game, then continue to learn about topics such as Artificial Intelligence to make complex games and computational science applications.
Boys & Girls Clubs of America
AMD is a national partner with Boys & Girls Clubs of America. In 2009 AMD, in partnership with PETlabs, created the
curriculum, which has been implemented at Boys & Girls Clubs in the United States. AMD had funded the creation of tech labs and the implementation of the Game Tech program at 10 BGCA chapters nationwide. The program is scheduled to be deployed at four additional chapters in 2011.
Aliance for Young Artists & Writers (Level Up!)
In a joint collaboration with AYAW and Scholastic Inc., AMD helped create Level Up!, a comprehensive online teaching resource providing curricula and tools for middle and high school educations to teach video game design. The free site incorporates beginner (Gamestar Mechanic) and intermediate (Activate!) level game design teaching tools, and also features informational videos, classroom-based lessons, sample student-produced games and other resources.
Games for Change
Games for Change Festival - “Creative Game Design Program for Youth” Teacher Workshop
AMD sponsors a day-long workshop to help middle and high school teachers, non-profit leaders, and others who develop social issue game design programs for their school curriculums or after-school programs.
Institute of Play
Institute of Play
Institute of Play, in collaboration with E-line Media, developed
, a new, free, game-based digital learning platform that teaches game design principles, systems thinking and 21
century literacy skills. Gamestar Mechanic features several integrated components, including
, a Web community for players to publish, review and collaborate on game design with their peers. The
AMD Changing the Game Impact Channel
is a featured element in Game Alley and represents another new vehicle to support youth game development-based education. The AMD Changing the Game Impact Channel features regular game design competitions, with each challenge focusing on a social issue theme of the month, such as energy, the environment or health. Winners will receive AMD based laptops.
Whyville.net / KLRN (PBS – San Antonio)
Whyville.net is the oldest learning based virtual world on the Internet, and more than 6 million youth from around the world have used the site to explore topics on science, economics and citizenships. AMD Foundation awarded a grant to San Antonio, TX PBS affiliate KLRN to help youth create games around social issues in Whyville.net. The
AMD Game Zone
engages youth to create educational games with a specific focus on socially responsible subjects such as energy, the environment and nutrition.
will develop and broadcast video shorts about the game creation process featuring interviews with “Whyvillians” discussing what they learned by creating their games.
PETLAB Game Design and Animation Curriculum
PETLAB, a joint project of Games for Change and Parsons The News School for Design, created
, a gaming curriculum that incorporates a set of fun, do-it-yourself-style learning activities for young people between the ages of 13 and 15. The curriculum is designed to sharpen STEM skills and features online tools and a community-building website to support collaborative projects and sharing of game designs.
Alliance for Young Artists & Writers
Scholastic Art & Writing Awards Video Game Design category:
AMD’s funding supports the Alliance’s new video game design category for the 2010 and 2011 Scholastic Art & Writing Awards. The new video game design category increases the reach of the program to math and science teachers and presents video game production as an art form requiring imagination, technical skill, planning and storytelling. Instructional workshops for teachers, students and parents on video game design will take place in 10 key regions across the country in Fall of 2010.
Beijing Game Design Workshop & Technology Lab
In partnership with AMD China, Parsons faculty and students worked with over 400 students at the Dandelion Middle School, which serves many of Beijing’s most underprivileged and at-risk youth. Parsons translated its gaming curriculum into Madarin and conducted a month-long game development workshop focused on STEM learning.
World Wide Workshop Foundation
AMD, in partnership with The World Wide Workshop, incorporated
, a proven in-school game curriculum and Web2.0 platform, with
Southwest Key’s East Austin College Prep Academy
, a charter school that serves 200 6
grade students. AMD’s funding supports a new grade the Globaloria game-design program and two technology laboratories for students, featuring notebooks with AMD processors and ATI graphics.
Schmahl Science Workshop
"Sustainable Seafood" Game Design Project:
AMD’s support engaged Silicon Valley middle and high school students, in designing and programming a game around the theme of “The Dangers of Over Fishing.” Schmahl Science Workshops hosted two summer camps and twenty after-schools program in 2010-2011 to design and program a Flash game that is fun to play and has a strong social message-“The Danger of Over Fishing to Long-term Human Survival”. This game will also be used as a tool to educate a large cross section of young people (age, demographics, location) about the issue.
Malaysian Cybergames Festival 2010
AMD co-sponsored a digital game development and design workshop at the Malaysian Cybergames Festival. The festival exposes primary school children across Malaysia to computing technology and potential careers in the IT industry. AMD sponsored the "Dare to Create" workshop, a seminar that encourages innovation and creativity by teaching students how to design and develop digital games. AMD also provided 80 PCs featuring AMD Athlon™ II X2 processors and ATI Radeon™ HD 5670 graphics cards for use during the festival and for the festival's gaming competition.
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