Artists Create 3D User Interface and Game Engine with AMD FireGL™
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Artists Create 3D User Interface and Game Engine with AMD FireGL™ 

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Known as the Multi-User Laser Texture Interface project – or the MULTI project – participants from Seneca and York in Toronto have developed a custom game engine and a sophisticated 3D user interface that utilizes multiple lasers to navigate and manipulate objects within a graphical setting known as The Library.

The objective of the MULTI project is to allow participants to collaboratively assemble, modify and connect The Library’s many diverse shapes, colours, numbers, letters and sounds, and then play back the results as an original multimedia “composition.”

“Creating a custom game engine today requires a well-designed development plan,” says MULTI project manager Nancy Paterson, Artist in Residence at the School of Communication Arts at Seneca College in Toronto. “3D game engines have become very complicated. Functionality and quality are more important than anything else and we are getting everything we need from AMD FireGL graphics technology to deliver a game engine that is unique, fast, functional and exceptionally reliable.”

 

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AMD FirePro™ 3D Visualization Series with Unified Shader Technology.
Download the ISV certified driver for your application.
Download this case study about Multi-User Laser Texture Interface.