Generate complex real-world simulations – without specialized physics hardware
Today’s VFX productions require ever more complex physics simulations. With movies now being shot at resolutions of 4K and more, audiences expect to see the tiniest details of environmental effects. The updated Bullet plugin for Maya makes it possible to create rigid-body systems an order of magnitude more complex than before in real time. With AMD’s Graphics Core Next (GCN) GPU architecture, the AMD FirePro W-series GPU handles both computation and on-screen rendering simultaneously. And the support for PCI Express 3.0 means that the graphics card can handle twice the bandwidth (32GB/s) compared to alternative professional graphics solutions.
Design within the limits of your imagination, not the limits of the hardware
In pre-visualization and visual effects, being able to fit in one more iteration can mean the difference between a satisfied client and a botched job. Using OpenCL™ to tap into the power of the GPU, the Bullet plugin for Maya enables artists to iterate simulations at virtually the speed a director can think. With up to 4 teraflops of floating-point performance, the AMD FirePro W7100, W8100 and W9100 graphics cards chew through complex processing tasks, enabling artists to complete test simulations while the client is still in the office – not force them to come back the next day.
Add sophisticated constraints and interactions to bring simulations to life
With support for Maya’s native forces and constraint types, the updated Bullet plugin enables artists to direct simulations in more sophisticated, believable ways. Unlike other physics solvers, Bullet also supports complex interactions between different types of simulations, including cloth-to-rigid-body collisions, cloth self-collision, and wind and air simulation with cloth. With up to 16GB of fast GDDR5 RAM, the AMD FirePro W7100, W8100 and W9100 graphics cards help ensure that memory restrictions never become an issue, even on the most complex of multi-physics simulations.
Create cross-platform physics solutions
Open-source technologies like Bullet provides cross-platform performance. Available under a free software license, game developers can use the Bullet kernel to build physics systems that run on multiple platforms: from PCs to next-generation consoles.
Harnessing the power of the GPU via OpenCL™, the updated MayaBullet plugin makes it possible to create rigid-body systems an order of magnitude more complex than before.