Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.
The Radeon ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics.
Balances GPU and CPU Compute
Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware.
Fast and Accurate
Radeon ProRender’s powerful combination of multiple OS- and hardware-compatibility, rendering capabilities and efficiency helps drastically reduces the time required to deliver true-to-life images.
Uses Open Standards
Because it’s built on industry-standard OpenCL™, Radeon ProRender works across Windows®, Mac OS™, and Linux®1, and supports AMD GPUs and CPUs as well as those of other vendors.
And It’s Free
The freely available and distributable Radeon ProRender SDK (soon to be open source) is available on
GPUOpen.com, and provides a C++ library which allows for easy porting into applications wherever a fast, high-quality renderer is needed.
Free Radeon ProRender plug-ins are currently available for many popular 3D content-creation applications, including Autodesk® 3ds Max® and Autodesk® Maya®.