AMD Vulkan™ Graphics API

A new graphics API for deep hardware control​

 

 

 ​​Unique cross-OS support

Vulkan Logo

​Vulkan™ supports close-to-metal control enabling faster performance and better image quality across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. No other graphics API offers the same powerful combination of OS compatibility, rendering features, and hardware efficiency.

 Automatically compatible with GCN architecture

​Any AMD APU or Radeon™ GPU based on the Graphics Core Next (GCN) architecture is already Vulkan™-compliant. Because of this, form factors of all shapes and sizes can benefit from what Vulkan™ has to offer.

"We are thrilled that The Talos Principle is paving the way for the groundbreaking Vulkan™ API, as the first ever Vulkan-enabled title," said Dean Sekulic, Senior programmer and GFX guru at Croteam. "The AMD driver support team shared their experience in the low-overhead API space, and really helped us a lot during Vulkan implementation into Serious Engine."

Vulkan screen

 ​Forged by the industry

AMD Mantle Khronos

​Developed by the Khronos Group, the same consortium that developed OpenGL®, Vulkan™ is a descendant of AMD’s Mantle, inheriting a powerful low-overhead architecture that gives software developers complete access to the performance, efficiency, and capabilities of Radeon™ GPUs and multi-core CPUs.

Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.

Vulkan™-compatible components

AMD Radeon Software Crimson Edition 16.3 and later support the following AMD APUs and Radeon™ GPUs1 based on the Graphics Core Next architecture on Windows® 7, Window® 8.1, Windows® 10, and Linux®:

 

 

 

 

 

 

 

 

Footnotes