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Cinema 2.0: The Next Chapter in the Ultimate Visual Experience™ Story


Cinema 2.0 defines a new reality in which the boundary separating movies and video games has blurred to the point where one becomes intertwined with the other. Whereas once cinema was a passive, albeit visually compelling experience, it is quickly changing into an interactive medium. At the same time the image quality of video games has evolved from flat two-dimensional blocks to photorealistic environments barely discernible from reality.

Until recently, the technology to deliver cinema-quality video games was out of reach for most gamers. The launch of the ATI Radeon HD 4800 series changed that, putting the power of a supercomputer within reach of every video game and digital media enthusiast.


Introducing the ATI Radeon™ HD 4800 series of graphics cards, with over 1 TeraFLOPS of computing power.

Welcome to Cinema 2.0.



Courtesy of JulesWorld/OTOY and BLR studios ( run time: 40 sec )

On June 16, 2008, AMD demonstrated a milestone achievement in ultra-realistic and interactive visual computing through the processing power of its forthcoming "RV770" codenamed teraFLOPS graphics chip.

The demonstration of what AMD terms the "Cinema 2.0 experience" punches a sizeable hole in the sensory barrier between today’s visionary content creators and the experiences they desire to create for audiences around the world. The Cinema 2.0 demo showed the fusion of dynamic real-time interactivity with convincing cinematic digital effects that appear to be real places and things captured on video.

AMD this summer plans to introduce the world’s highest performing graphics processor ever – a chip more powerful than every generation of video game console ever brought to market combined, with one full teraFLOPS of processing power per chip.


Featured Videos

How the Lightstage Works

These videos by USC's Institute of Creative Technologies shows how an actor's kinetics can be scanned into a PC to create a 3D model that can later be controlled by a video game engine.

Lightstage walk cycle demonstration
Rendered head of a girl showing life-like detail
Lightstage head demonstration

Courtesy of Paul Debevec, USC Institute of Creative Technologies Graphics Lab; Lightstage LLC
The World's First Digital Actor

This video shows how actor data captured by the LightStage can be manipulated.  Image Metrics technology allows the programmer to control Emily's spoken words and facial expressions.

Courtesy of Image Metrics; Paul Debevec, USC Institute of Creative Technologies Graphics Lab.

3D Holgraphic Display Demonstration

This device uses vertical projection and spinning mirrors to create a 3D hologram viewable from all sides.  3D art assets or data from a lightstage can be fed into the device. 

Courtesy of Paul Debevec, USC Institute of Creative Technologies Graphics Lab; Lightstage LLC.


The ATI Radeon HD 4850 represents a breakthrough in the metrics of performance per dollar and performance per watt.  For $200 MSRP, the ATI Radeon HD 4850 delivers 1.0 TeraFLOPS of compute power, more than enough to fuel an incredible game experience. 
(1:55)


With past and future game credits ranging from Crysis to Enemy Territory: Quake Wars to Rogue Trooper to The Outsider to Alan Wake, some of the brightest game developers discuss Cinema 2.0. While their opinions range from three, to five, to 10 years of development until the first Cinema 2.0-quality games, all agree that faster graphics hardware is essential to accelerate that inevitable but elusive level of game realism.
(3:12)

Professional gamers Cameron Hatzmann and "Frag Dolls" member Alyson Craghead envision the Cinema 2.0 game play experience, anticipating that it will completely change the way they look at games. But no matter how great the experience, it should be affordable and energy efficient.
(2:13)

A timeline of video game industry innovations and breakthroughs

From 1972 to 2007, this video shows highlight innovations in the video game industry: wireframe 3D, polygons, the transition from 8- to 16- to 32-bit, and the addition of high dynamic range lighting.
(1:30)
 
Cinema 2.0 in the News

Third Party Reviews

What do we mean by a "visibly superior experience" through AMD innovation? Take a look at the latest news and reviews to see what others are saying.


Ruby Demo Series

See the evolution of visual computing power through the eyes of Ruby:


Product Innovation
AMD LIVE!™
A Smarter Entertainment PC for all the screens in your digital life.
Interested in related technologies that help shape tomorrow's Ultimate Visual Experience?
Gaming
Future Display Technology
4K Digital Filmmaking
Computational Photography
Virtual Worlds
Latest News

Le 9 septembre 2008 AMD Imageon™ M180 Media Processor Powers Stunning Multimedia in the New LG KC550 5 Megapixel Mobile Phone

Le 6 août 2008 The Best Gets Better: AMD Extends Its Desktop Platform Advantage for Performance PCs

Le 26 juin 2008 AMD Expands The Ultimate Visual Experience™ Combining Exceptional HD Graphics, HDTV, and HD Video for PCs

Le 17 juin 2008 AMD Demonstrates the Cinema 2.0 Experience, Punches Hole in ‘Sensory Barrier’ Separating Cinema and Games

Le 12 juin 2008 AMD and Havok to Optimize Physics for Gaming

Le 11 juin 2008 AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

Le 4 juin 2008 AMD Offers Digital Entertainment Solutions for The Ultimate Visual Experience™ in PCs

Le 4 juin 2008 AMD Announces Revolutionary External Graphics Solution for Notebooks

Le 4 juin 2008 AMD Delivers the Ultimate HD Visual Performance on the Go with Next-Generation Notebook Platform

Le 21 mai 2008 AMD Continues its Technology Leadership Employing GDDR5 to Fuel Next Generation ATI Radeon™ Graphics Solutions

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