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Cinema 2.0: The Next Chapter in the Ultimate Visual Experience™ Story
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Cinema 2.0 defines a new reality in which the boundary separating movies and video games has blurred to the point where one becomes intertwined with the other. Whereas once cinema was a passive, albeit visually compelling experience, it is quickly changing into an interactive medium. At the same time the image quality of video games has evolved from flat two-dimensional blocks to photorealistic environments barely discernible from reality.
Until recently, the technology to deliver cinema-quality video games was out of reach for most gamers. The launch of the ATI Radeon HD 4800 series changed that, putting the power of a supercomputer within reach of every video game and digital media enthusiast.
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Introducing the ATI Radeon™ HD 4800 series of graphics cards, with over 1 TeraFLOPS of computing power.
Welcome to Cinema 2.0.
On June 16, 2008, AMD demonstrated a milestone achievement in ultra-realistic and interactive visual computing through the processing power of its forthcoming "RV770" codenamed teraFLOPS graphics chip.
The demonstration of what AMD terms the "Cinema 2.0 experience" punches a sizeable hole in the sensory barrier between today’s visionary content creators and the experiences they desire to create for audiences around the world. The Cinema 2.0 demo showed the fusion of dynamic real-time interactivity with convincing cinematic digital effects that appear to be real places and things captured on video.
AMD this summer plans to introduce the world’s highest performing graphics processor ever – a chip more powerful than every generation of video game console ever brought to market combined, with one full teraFLOPS of processing power per chip.
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How the Lightstage Works
These videos by USC's Institute of Creative Technologies shows how an actor's kinetics can be scanned into a PC to create a 3D model that can later be controlled by a video game engine.
Lightstage walk cycle demonstration
Rendered head of a girl showing life-like detail
Lightstage head demonstration
Courtesy of Paul Debevec, USC Institute of Creative Technologies Graphics Lab; Lightstage LLC |
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The World's First Digital Actor
This video shows how actor data captured by the LightStage can be manipulated. Image Metrics technology allows the programmer to control Emily's spoken words and facial expressions.
Courtesy of Image Metrics; Paul Debevec, USC Institute of Creative Technologies Graphics Lab.
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3D Holgraphic Display Demonstration
This device uses vertical projection and spinning mirrors to create a 3D hologram viewable from all sides. 3D art assets or data from a lightstage can be fed into the device.
Courtesy of Paul Debevec, USC Institute of Creative Technologies Graphics Lab; Lightstage LLC.
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The ATI Radeon HD 4850 represents a breakthrough in the metrics of performance per dollar and performance per watt. For $200 MSRP, the ATI Radeon HD 4850 delivers 1.0 TeraFLOPS of compute power, more than enough to fuel an incredible game experience.
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With past and future game credits ranging from Crysis to Enemy Territory: Quake Wars to Rogue Trooper to The Outsider to Alan Wake, some of the brightest game developers discuss Cinema 2.0. While their opinions range from three, to five, to 10 years of development until the first Cinema 2.0-quality games, all agree that faster graphics hardware is essential to accelerate that inevitable but elusive level of game realism.
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Professional gamers Cameron Hatzmann and " Frag Dolls" member Alyson Craghead envision the Cinema 2.0 game play experience, anticipating that it will completely change the way they look at games. But no matter how great the experience, it should be affordable and energy efficient.
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See the evolution of visual computing power through the eyes of Ruby:
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Interested in related technologies that help shape tomorrow's Ultimate Visual Experience? |
Gaming
Future Display Technology
4K Digital Filmmaking |
Computational Photography
Virtual Worlds
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| Le 6 août 2007 | | AMD Unveils Innovation-Packed Series of
ATI FireGL™ Workstation Graphics Accelerators
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| | Le 2 octobre 2007 | | AMD Licenses 3D Graphics Core Technology to QUALCOMM, Delivering The Ultimate Visual Experience™ to Tomorrow’s Phones
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| | Le 28 juin 2007 | | AMD Unleashes The ATI Radeon™ HD 2600 and
ATI Radeon™ HD 2400 Series, Delivering DirectX® 10 Graphics with Built-In High-Definition Video Processing
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| | Le 11 juin 2007 | | ATI Radeon™ 2400 and ATI Radeon™ 2600 Now Shipping to Board Customers
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