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Studio 64
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Studio 64
John Logue

Instructor and Animation Director for the Oregon3D: Center for Visualization Technologies

studio64_logue
"In my work in animation, I try to keep my computer up-to-date and as fast as reasonably possible, but there are always those periods of time when I may as well go downstairs and brew up a cup of tea while something is working in the program. I am sure that with a new - 'paradigm' - much faster computer operating system, my work in animation and editing would be so much more efficient.

The programs we work with are always improving and are capable of so much more now, we need the 64-bit base to take advantage of these rapidly changing game, animation and rendering technologies. It’s like when the automobile was first being developed, there was a moment when everybody realized 'we need gas stations!'

The issue is simply that we cannot help but continue to improve on our technology, and 64-bit computing is just the next logical step in speed and quality of all the varied things for which we use computers. I use a number of computer graphic programs, and I also play games. So I can see that 64-bit is both necessary and inevitable, and look forward to it immensely."




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