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Cinema 2.0: The Next Chapter in the Ultimate Visual Experience™ Story

Movies today rely on digital effects that look like real worlds no matter how fantastically imagined. The most successful games today, in turn, give us movie-like storylines with rich 3D interactivity. But just as movies today don’t provide audience interactivity, games still fall short of delivering movie-like realism.

On June 16, 2008, AMD demonstrated a milestone achievement in ultra-realistic and interactive visual computing through the processing power of its forthcoming "RV770" codenamed teraFLOPS graphics chip.

The demonstration of what AMD terms the "Cinema 2.0 experience" punches a sizeable hole in the sensory barrier between today’s visionary content creators and the experiences they desire to create for audiences around the world. The Cinema 2.0 demo showed the fusion of dynamic real-time interactivity with convincing cinematic digital effects that appear to be real places and things captured on video.

AMD this summer plans to introduce the world’s highest performing graphics processor ever – a chip more powerful than every generation of video game console ever brought to market combined, with one full teraFLOPS of processing power per chip.


Featured Videos

Rendered in real-time and interactive, this is a brief video from the first Cinema 2.0 demo, premiered by AMD in San Francisco on June 16, 2008. The interactive demo was rendered by a single PC equipped with two "RV770" codenamed graphics cards powered by an AMD Phenom™ X4 9850 Processor and AMD 790FX Chipset. The full demo shows cinema-quality digital images rendered in real-time with interactivity. Check back later this summer for a video of the full Ruby Cinema 2.0 demo.
(0:11)

With past and future game credits ranging from Crysis to Enemy Territory: Quake Wars to Rogue Trooper to The Outsider to Alan Wake, some of the brightest game developers discuss Cinema 2.0. While their opinions range from three, to five, to 10 years of development until the first Cinema 2.0-quality games, all agree that faster graphics hardware is essential to accelerate that inevitable but elusive level of game realism.
(3:12)

Professional gamers Cameron Hatzmann and "Frag Dolls" member Alyson Craghead envision the Cinema 2.0 game play experience, anticipating that it will completely change the way they look at games. But no matter how great the experience, it should be affordable and energy efficient.
(2:13)

A timeline of video game industry innovations and breakthroughs

From 1972 to 2007, this video shows highlight innovations in the video game industry: wireframe 3D, polygons, the transition from 8- to 16- to 32-bit, and the addition of high dynamic range lighting.
(1:30)
 
Cinema 2.0 in the News

Third Party Reviews

What do we mean by a "visibly superior experience" through AMD innovation? Take a look at the latest news and reviews to see what others are saying.


Ruby Demo Series

See the evolution of visual computing power through the eyes of Ruby:


Product Innovation
AMD LIVE!™
A Smarter Entertainment PC for all the screens in your digital life.
Interested in related technologies that help shape tomorrow's Ultimate Visual Experience?
Gaming
Future Display Technology
4K Digital Filmmaking
Computational Photography
Virtual Worlds
Latest News

2008 년 6 월 26 일 AMD Expands The Ultimate Visual Experience™ Combining Exceptional HD Graphics, HDTV, and HD Video for PCs

2008 년 6 월 17 일 AMD Demonstrates the Cinema 2.0 Experience, Punches Hole in ‘Sensory Barrier’ Separating Cinema and Games

2008 년 6 월 12 일 AMD and Havok to Optimize Physics for Gaming

2008 년 6 월 11 일 AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

2008 년 6 월 4 일 AMD Offers Digital Entertainment Solutions for The Ultimate Visual Experience™ in PCs

2008 년 6 월 4 일 AMD Announces Revolutionary External Graphics Solution for Notebooks

2008 년 6 월 4 일 AMD Delivers the Ultimate HD Visual Performance on the Go with Next-Generation Notebook Platform

2008 년 5 월 21 일 AMD Continues its Technology Leadership Employing GDDR5 to Fuel Next Generation ATI Radeon™ Graphics Solutions

2008 년 5 월 19 일 AMD GAME! Enables Console-like Simplicity for Mainstream PCs

2008 년 3 월 12 일 AMD Helps Maximize “Trader Density” in Financial Institutions

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