ATI FireGL™ - The ATI FireGL™ series of PCI Express and AGP workstation graphics accelerators offers complete top-to-bottom solutions with industry leading performance, ground-breaking features, and unprecedented visual fidelity for the most demanding workstation users.
ATI FireMV™ - ATI FireMV™ multi-view 2D workstation acceleration cards are designed exclusively for the financial and corporate marketplaces. Offering dual and quad monitor cards based on the PCI and PCI Express bus architecture, FireMV™ products ensure system compatibility and investment protection.
3D Watch Movie - The 3D Watch demo is a real-time interactive program using the Red engine from Redway. You can interact and rotate the demo in real-time on an ATI FirePro™ 3D or ATI FireGL™ graphics card that supports the OpenGL 2.1 API. You can also download a Windows Media 9 movie of the demo.
FirePower - FirePower is a simple model viewer demonstration designed to tax the performance of the graphics card. Various 3D models can be loaded and viewed using different shader programs, backgrounds and environment maps. Press H for online help.
Flowsaver - This screensaver uses ATI FirePro 3D or ATI FireGL graphics hardware to perform a sophisticated Navier-Stokes fluid flow simulation in real-time. Fluid injectors fly around the screen injecting multicolored flow into the fullscreen fluid flow simulation. The complex mathematical operations required to simulate fluid flow are all computed in real-time on the GPU using DirectX 9.0 pixel shaders.
Animusic - Pipe Dream, created by Animusic, was first shown as a non-real-time animation in the Electronic Theatre at Siggraph. With this demonstration we show the raw horsepower of ATI FirePro 3D and ATI FireGL hardware, rendering animation and playing music in real-time. The scene consists of over half a million polygons lit using per-pixel lighting techniques; use the W key to check out the wire-frame of the demo to show the scene complexity. Phong shading is used globally to give nice smooth lighting and highlights. Along with the lighting, shadows are another important feature of the demo.
Debevec - The scene in this demo is a real-time implementation of Paul Debevec's Siggraph paper "Rendering with Natural Light." The original version of this was rendered offline on a UNX rendering farm where each frame took around 20 minutes render. The demo is being rendered entirely with image-based lighting - this is a technique for using light captured from the real world to illuminate virtual objects in a virtual scene. In this example, the synthetic objects are illuminated with real light captured in UC Berkeley's eucalyptus grove.
Crowd - The rendering of large crowd sequences using Artificial Intelligence (AI) software is a technique that has been used very effectively in a number of recent movies and is starting to appear in games. This demonstration shows the vertex shader processing power of the ATI FirePro 3D and ATI FireGL being used to render a large crowd of soldiers (1400 in total) running across a rocky terrain. All of the models feature weighted skinned vertices and are independently animated. The behavior of the crowd is simulated using AI.implant. Additional techniques used in this demo are ambient occlusion (used for shadowing) and fluid simulation on the GPU (for the smoke).