Scalable Game Design - Brazil
Scalable Game Design-Brazil is a program designed to encourage computational thinking and STEM skills in Brazilian schools through the creation of games and simulations using AgentSheets. In their very first lesson, students learn to make their own simple game, then continue to learn about topics such as Artificial Intelligence to make complex games and computational science applications.
In the second half of 2012, 10 teachers were trained and 59 students (Elementary, Middle and High School) participated in nine workshops lead by their teachers. Students presented their computer games during a showcase event to community members, faculty, family and friends.
There are currently 3 pilot programs in Rio de Janeiro schools: COLUNI, Rio de Janeiro Federal University application school, based on Niteroi, Escola Nova and The American School of Rio de Janeiro. Over 100 students are learning game design and IT skills through this program.
COLUNI introduced the computational thinking project in their math curriculum in 2013. Teachers and students explored games and simulations using PoliFacets, a web-based system built with AgentSheets. As a result, several scientific papers with empirical research results were submitted, accepted and/or published in scientific proceedings and journals.
“This project stimulates students’ thinking and logical organization skills, and also their creativity, while they try to develop games. Students enjoy the challenge of creating their own games, feel proud and powerful with their productions and enjoy playing peers’ games and sharing their accomplishments. This positive attitude towards learning extends to other subject areas.” –COLUNI teacher
Scalable Games Design, is a successful long-standing project led by Prof. Alexander Repenning at the University of Colorado Boulder.