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40 stream processing units
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Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
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Common instruction set and texture unit access supported for all types of shaders
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Dedicated branch execution units and texture address processors
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128-bit floating point precision for all operations
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Command processor for reduced CPU overhead
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Shader instruction and constant caches
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Up to 16 texture fetches per clock cycle
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Up to 128 textures per pixel
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Fully associative vertex/texture cache design
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DXTC and 3Dc+ texture compression
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High resolution texture support (up to 8192 x 8192)
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Fully associative texture & Z/stencil cache designs
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Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
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Lossless Z & stencil compression
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8 render targets (MRTs) with anti-aliasing support
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Physics processing support