Foundry® Modo® 13.0 case study

AMD’s Radeon™ ProRender integration with Modo 13.0

Modo is a powerful 3D modeling, sculpting, and animation tool that offers advanced features to enable designers and artists interact directly with their work and render stunning photorealistic images using the integrated AMD Radeon™ ProRender GPU-accelerated rendering engine. Supported by the AMD Radeon™ Pro GPUs that offer the steady processing power to run multiple workloads and render completed scenes in the background.

Foundry® Modo® 13.0 Features

WX Graphics Cards

AMD Radeon™ Pro GPU Support

Powerful AMD Radeon™ Pro WX-series GPUs are designed to meet the needed performance to deliver complex and heavy workflows for content creation in the media and entertainment industries. Tested and certified on over 80 of the leading ISV software that professionals use, AMD Radeon™ Pro WX professional graphics cards allow users to work smoothly and switch between different applications simultaneously while rendering their work with Radeon™ ProRender to optimize the time spent to complete their daily workflows.

Foundry® Modo® 13.0 Features

AMD’s GPU-based Accelerated Rendering

Radeon ProRender, AMD’s powerful physically-based rendering engine is integrated in Modo 13.0 which helps designers and artists to render photo-realistic images without the need to adjust a lot of settings. Based on open standards, Radeon ProRender gives Modo users the option of leveraging AMD’s Radeon Pro graphics for offline GPU-accelerated rendering. The 13.0 release also supports AMD’s powerful denoising technology that helps creative professionals to reduce rendering time by removing the noise from rendered images.

Foundry® Modo® 13.0 Features

Enhanced UV and Animation Features

The UV toolset in Modo 13.0 has been simplified to help reduce the time required to generate clean UV maps and additional enhancements allow for more control of the UV unwrapping processing and utilization of complex UV maps. The new Animation Layer system in Modo 13.0 is a solution for artists in gaming, film and TV industries that add non-destructive editing into animation workflows, enhancing collaborative pipelines.

Foundry® Modo® 13.0 Features
Foundry® Modo® 13.0 Features

MeshFusion and Array Improvement

Modo 13.0 introduces Kit Fusing to allow artists to define only a portion of a mesh to be used for creating boolean operations, making it easier to leverage complex meshes. The latest release also adds Arrays, a powerful new extension to Modo’s rigging system that supports advanced storage, manipulation, and output of data in a variety of forms to leverage across Modo’s many systems including procedural modeling, particles and more.

VR Gamer

Integrated VR Viewport

Integrated VR viewport in Modo 13.0 lets artists view models in virtual reality, using an HTC Vive or Oculus Rift headset. AMD Radeon™ VR Ready Creator1 GPUs provide the required powerful performance for artists to smoothly lay out scenes in VR, moving, transforming, instancing and duplicating assets.

Foundry® Modo® 13.0 Features

Modo Bridge for Unity

AMD Radeon™ Pro workstation graphics cards provide the necessary performance required to drive heavy workloads and streamline interaction with real-time scene creation through the shared interface between Modo and Unity software, allowing artists to move items smoothly back and forth between both applications.

Recommended Modo Hardware Configurations

Radeon™ Pro WX 7100

Radeon™ Pro WX 7100 Graphics

Ready for VR.

Ideal for:

  • Complex 3D design
  • Video Encoding
  • 4K Video Editing
  • VR Content Creation3
Radeon Pro WX8200

Radeon™ Pro WX 8200 Graphics

Freedom to Express, Power to Create. 

Ideal for:

  • 4K video Editing
  • Visualization
  • Large Scale Complex Modeling & Rendering
  • Advanced VR Content Creation
  • Rendering
Radeon WX 9100

Radeon™ Pro WX 9100 Graphics

Limitless Creation at your Fingertips.

Ideal for:

  • Advanced VR Content Creation3
  • Large Animation Projects
  • Rendering

Case Study

Foundry® Modo® 13.0 case study
Foundry® Modo® 13.0 case study
Foundry® Modo® 13.0 case study
Foundry® Modo® 13.0 case study
Images created by Mike Griggs

Mike Griggs is a freelance artist who has been testing the Modo 13.0 software in beta.  From a Modo user point of view, Mike thinks it has the potential to be a bit of a game-changer: “As a simple point-and-shoot renderer, it’s going to be great for tasks like packaging design.”

Mike Griggs, whose own work ranges from motion graphics to animated window displays for Selfridges, the high-end department stores in the United Kingdom, he praises the ease with which scenes can be configured for rendering, and the predictability of AMD Radeon™ ProRender’s output that is introduced with the latest release through the Array feature.

On his architectural interior scene that is available at, Mike shared his creative output that was generated using AMD Radeon™ ProRender with the powerful denoising technology which helped to create noise-free images compared to those that were rendered on Modo’s CPU renderer for the same length of time.

“A lot of 3D artists just want to stick on a render without having to worry about blotchiness,” Griggs points out. “With ProRender, the application is getting in the way less. It lets you iterate on your design, not the maths.”

  1. To know more about the VR Ready Creator products, visit: Radeon VR Ready Creator Products are select Radeon Pro and AMD FirePro GPUs that meet or exceed the Oculus Rift or HTC Vive recommended specifications for video cards/GPUs. Other hardware (including CPU) and system requirements recommended by Oculus Rift or HTC Vive should also be met in order to operate the applicable HMDs as intended. As VR technology, HMDs and other VR hardware and software evolve and/or become available, these criteria may change without notice. PC/System manufacturers may vary configurations, yielding different VR results/performance. Check with your PC or system manufacturer to confirm VR capabilities.  GD-101