High frame rates. 8k footage. Complex visual effects.
Foundry's Nuke 11.0 supports OpenCL™ on AMD Radeon™ Pro WX Cards.
Compositors working on today’s movies and broadcast projects need all the computing power they can get – and with the release of Nuke 11.0, Radeon™ Pro graphics are here to help.
AMD and Foundry partnered with Chapman University to recognize the next-generation of storytellers benefiting from Open Standards.
In addition to Nuke’s existing tools, other features also benefit from workstation-class graphics cards. NukeX’s revamped LensDistortion node – which now supports fisheye and wide-angle lenses – makes use of the GPU for lens correction; while Nuke Studio’s Timeline Disk Cache enables users to cache part or all of a sequence locally for smoother playback.
Throw in features like the new Live Groups system, which makes it easier for artists to collaborate on shots, and support for industry standards like VFX Reference Platform 2017, a set of key open-source file formats and graphics libraries also used by other visual effects tools, and Nuke 11.0 is a powerful, forward-looking – and, above all, open – solution to today’s most demanding compositing and visual effects challenges.
Nuke 11 Features at a Glance
Support for AMD GPUs
Building on the existing OpenCL support for AMD GPUs inside Mac Pro workstations, GPU-accelerated features in Nuke are now supported on compatible AMD graphics cards running under Windows and Linux.
VFX Reference Platform 2017
The Nuke 11.0 family has been updated to the industry-standard VFX Reference Platform 2017, including several major updates to key libraries used within Nuke, including Python, PySide, and Qt.
A new type of group node that opens up powerful new collaborative workflows, Live Groups referenced in scripts update automatically when a script is loaded, enabling many artists to work on a shot without the need to render intermediate stages.
Frame Server in Nuke and NukeX
Nuke Studio’s intelligent background rendering comes to Nuke and NukeX. By harnessing resources in your local machine, it enables you to continue working while rendering goes on in the background.
New Lens Distortion Options in NukeX
The LensDistortion node has been revamped, with added support for fisheye and wide-angle lenses, and improved import of data from other lens estimation packages. It is now also GPU-enabled.
Timeline Disk Cache in Nuke Studio
Nuke Studio now has new GPU-accelerated disk caching that enables users to cache part or all of a sequence locally for smoother playback of sequences where it isn’t desirable to localize footage.
Case Study: Jellyfish Pictures
Founded in 2001 as a “two-man band”, Jellyfish is now one of the world’s leading VFX and animation studios, employing nearly 200 staff. It won a BAFTA for its work on BBC documentary series Fight for Life, and an award for the PBS special Your Inner Fish. The company’s recent film work includes last year’s highest-grossing movie: Star Wars: The Last Jedi.
Jellyfish Pictures is currently trialing AMD’s professional graphics cards with a view to using them in key bespoke workstations for designated roles. Cards in the Radeon™ Pro WX Series undergo a rigorous certification process to test their readiness for use with visual effects software like Maya and Houdini, and offer powerful GPU compute performance.
As AMD continues to push boundaries through cards like the Radeon™ Pro SSG, based on the ‘Vega’ GPU architecture and featuring 2TB of solid state graphics memory, Jellyfish is optimistic about the power of GPU computing. The company believes it could further transform VFX – particularly its potential to make tasks that were previously only possible on expensive, vendor-specific turnkey finishing systems, achievable using affordable workstation graphics cards and open desktop compositing software like Nuke 11.0.
Jellyfish Pictures, CG animated series Dennis and Gnasher: Unleashed! © Beano. Image courtesy of Jellyfish Pictures.
© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Windows is a registered trademark of Microsoft Corporation in the US and other jurisdictions. Nuke is a trademark of Foundry. OpenCL is a trademark of Apple, Inc. used by permission by Khronos Group, Inc. Images modelled and textured by courtesy of Daniele Orsetti dayno.it.