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High frame rates. 8k footage. Complex visual effects.

Foundry's Nuke 11.0 supports OpenCL™ on AMD Radeon™ Pro WX Cards.

Compositors working on today’s movies and broadcast projects need all the computing power they can get – and with the release of Nuke 11.0, Radeon™ Pro graphics are here to help.

Thanks to Foundry’s support for OpenCL™, the open framework for GPU computing, any tool in Nuke 11.0 that makes use of your graphics card can now be accelerated by more manufacturers’ hardware on Windows®, Linux® and Mac®.

For the first time, compositors working in Nuke can take full advantage of the power of the Radeon™ Pro WX Series workstation graphics cards: cards like the Radeon™ Pro WX 7100, WX 8200, or WX 9100 offering you both blistering raw compute performance and high-speed data access.




AMD and Foundry partnered with Chapman University to recognize the next-generation of storytellers benefiting from Open Standards.

In addition to Nuke’s existing tools, other features also benefit from workstation-class graphics cards. NukeX’s revamped LensDistortion node – which now supports fisheye and wide-angle lenses – makes use of the GPU for lens correction; while Nuke Studio’s Timeline Disk Cache enables users to cache part or all of a sequence locally for smoother playback.

Throw in features like the new Live Groups system, which makes it easier for artists to collaborate on shots, and support for industry standards like VFX Reference Platform 2017, a set of key open-source file formats and graphics libraries also used by other visual effects tools, and Nuke 11.0 is a powerful, forward-looking – and, above all, open – solution to today’s most demanding compositing and visual effects challenges.

Nuke 11 Features at a Glance

Radeon WX 7100 flat

Support for AMD GPUs

Building on the existing OpenCL support for AMD GPUs inside Mac Pro workstations, GPU-accelerated features in Nuke are now supported on compatible AMD graphics cards running under Windows and Linux.

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VFX Reference Platform 2017

The Nuke 11.0 family has been updated to the industry-standard VFX Reference Platform 2017, including several major updates to key libraries used within Nuke, including Python, PySide, and Qt.

Nuke live groups

Live Groups

A new type of group node that opens up powerful new collaborative workflows, Live Groups referenced in scripts update automatically when a script is loaded, enabling many artists to work on a shot without the need to render intermediate stages.

Nuke frame server

Frame Server in Nuke and NukeX

Nuke Studio’s intelligent background rendering comes to Nuke and NukeX. By harnessing resources in your local machine, it enables you to continue working while rendering goes on in the background.

Nuke lens distortion option

New Lens Distortion Options in NukeX

The LensDistortion node has been revamped, with added support for fisheye and wide-angle lenses, and improved import of data from other lens estimation packages. It is now also GPU-enabled.

Nuke timeline disk cache

Timeline Disk Cache in Nuke Studio

Nuke Studio now has new GPU-accelerated disk caching that enables users to cache part or all of a sequence locally for smoother playback of sequences where it isn’t desirable to localize footage.

Case Studies and Guides

The world of modern visual effects is one that moves at a tremendous pace; partnerships between the artists, software developers and hardware manufactures helps redefine industry standards in tools and techniques. Discover how studios and artists are using the latest AMD technologies to produce award-winning CGI animations and stills faster and more affordable than ever before.

Jellyfish character image

Case Study: Jellyfish Pictures

Jellyfish Pictures, CG animated series Dennis and Gnasher: Unleashed! © Beano. Image courtesy of Jellyfish Pictures.

Radeon Pro case study - Latest GPU-acceleration in Nuke and Modo

Guide: Latest GPU-acceleration in Nuke and Modo


© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Windows is a registered trademark of Microsoft Corporation in the US and other jurisdictions. Nuke is a trademark of Foundry. OpenCL is a trademark of Apple, Inc. used by permission by Khronos Group, Inc. Images modelled and textured by courtesy of Daniele Orsetti