AMD Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Autodesk® 3ds Max®.
Fast, easy, and incredible, Radeon™ ProRender is available as a plug-in for 3ds Max® and can be used to render anything – product designs, architectural visualizations, visuals effects, and more.
Radeon™ ProRender is fully integrated into 3ds Max® 2017, 2018, and 2019 for Microsoft Windows®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.
Get the AMD Radeon™ ProRender plug-in and user guide for 3ds Max®
It’s physically accurate and lightning fast. It has viewport integration, so you can see your changes as you go
AMD Radeon™ ProRender for 3ds Max® is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender on your CPU or GPU
Whatever your chosen workflow, AMD Radeon™ ProRender is fully integrated into 3ds Max® 2017 and higher, letting you select which native components to use
AMD Radeon™ ProRender for 3ds Max® comes with panoramic and stereoscopic VR camera views. In addition, other 3ds Max® cameras are supported too
Environment and Sky
AMD Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with emissive light setups and lights from HDRI environments
AMD Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders
Plays Nice with Others
AMD Radeon™ ProRender plays nice with output from Substance and Quixel
Removes noise from an image while preserving detail, cutting render times. AMD Radeon™ ProRender supports both final render and interactive rendering denoising
Current features of the AMD Radeon™ ProRender plug-in for Autodesk® 3ds Max® 2.3
- *NEW* Improved subdivision of surfaces with Adaptive Subdivision speeds up workflows.
- Denoising support for both final and interactive rendering.
- Simplified sampling -- all rendering samples are used for anti-aliasing.
- Native tone mapping and exposure controls.
- Depth map rendering capability, allowing the processing of depth of field manually.
- ActiveShade viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
- Assign local resources to your GPU or CPU.
- Built on OpenCL™, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
- Near linear rendering performance scaling when adding additional GPUs.
- Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
- AOVs for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, shading normal, reflections, and diffuse lighting.
- Control over frame completion and rendering -- pause, set render pass limits and duration.
- Batch/background and region rendering support.
- Displacement and Renderstamp support.
- *NEW* Updated Uber Shader with more realistic defaults, enhanced subsurface scattering, diffuse backscattering, a simplified caustics option, and an improved clearcoat appearance.
- *NEW* Ambient Occlusion node for enhanced procedural texture workflows.
- Texture color space controls have been added -- set the color space to either sRGB or linear.
- PBR shader material that closely matches Unreal® Engine’s PBR materials.
- Shadow Catcher material for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
- Supports X-Rite’s Appearance Exchange Format (AxF™). Learn more here.
- Supports conversion of V-Ray Materials to Radeon™ ProRender materials.
- Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
- Includes a library of high-quality materials, including an uber shader for those who prefer this approach.
- Import/export Radeon™ ProRender materials, including those from Autodesk® Maya®.
- Materials are simple to use and editable in the 3ds Max® Material Slate Editor.
- UV generation and basic transform info for maps, which include scaling, offset, and rotations.
- Change textures and apply tiling/scaling while rendering in ActiveShade.
- Supports Corona materials.
- Light Shader that creates realistic lighting, including area light shapes, color temperature, and texture maps.
- IES lights support lets you use the exact scattering and fall-offs of real-world lighting.
- Includes photometric lighting – supports IBL environments and a sun/sky system with time of day and location setting, control of sun/sky atmospherics, soft shadows, sky albedo and turbidity.
- Emissive materials and textured emission to allow any geometry emit light.
- Real world unit support (lumen/lux/candela/kelvin).
- Supports HDRI environment mapping and lighting.
- Supports 3ds Max® lights and tone mapping.
- Portal light and backplate image support.
- Ground plane shadows and reflections.
- Manage/select different cameras which are rendered in interactive mode via ActiveShade.
- Depth of field (DOF) and motion blur support.
- Supports 3ds Max® camera presets.
- Virtual Reality (VR) camera support.
- *NEW* Supports 3ds Max® 2017, 3ds Max® 2018, and 3ds Max® 2019.
- *NEW* Large scene export optimization.
- glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
- Viewport update including undo/redo tracking and smart caching.
- Integrates into existing 3ds Max® workflows.
- Batch/background rendering.
- MaxScript support.
- Autodesk® 3ds Max® 2017, Autodesk® 3ds Max® 2018, and Autodesk® 3ds Max® 2019
- Microsoft Windows® 7, 8.1, 10 64-bit (AMD Radeon™ RX series, Radeon™ Pro Duo (“Fiji”) graphics, and R9 series)
- Microsoft Windows® 7, 10 64-bit (AMD Radeon™ Pro WX series, Radeon™ Pro SSG, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
- Microsoft Windows® 10 (non-AMD GPU)
- Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
- AMD graphics cards are recommended
- For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
- Recommended Graphics Hardware:
- AMD Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, and AMD FirePro™ W9100, W8100, W7100 and S series cards
- Compatible Graphics Hardware:
- AMD Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, R9 Fury series cards, R9 Nano graphics, R9 300 series cards, R9 290X graphics, R9 290 graphics, R9 285 graphics, R9 280X graphics, R9 280 graphics
Third-party content, not official AMD tutorials.
DISCLAIMERS AND ATTRIBUTIONS
Header image created by Pablo Castaño Norkus.
©2018 Advanced Micro Devices, Inc. All rights reserved. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.