AMD Radeon ProRender

AMD Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Autodesk® 3ds Max®.

Fast, easy, and incredible, Radeon™ ProRender is available as a plug-in for 3ds Max® and can be used to render anything – product designs, architectural visualizations, visuals effects, and more.

Radeon™ ProRender is fully integrated into 3ds Max® 2018, 2019, and 2020 for Microsoft Windows®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

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Get the AMD Radeon™ ProRender plug-in and user guide for 3ds Max®

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Physically Accurate

It’s physically accurate and lightning fast. It has viewport integration, so you can see your changes as you go

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Hardware Agnostic

Radeon™ ProRender is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender on your CPU or GPU

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Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into 3ds Max® 2018 and higher

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AI-Accelerated Denoising

Radeon™ ProRender harnesses the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes

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Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with emissive light setups and lights from HDRI environments

 

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Material Library

Radeon™ ProRender comes with its own optimized material library, providing an easy starting point and reference point for creating your own shaders

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Adaptive Sampling

Radeon™ ProRender lets you set a threshold for noise in your render, accelerating render times while enabling higher-quality renders

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Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance and Quixel, and supports X-Rite AxF™

RadeonPro 3ds Max 2020 Interior Render
RadeonPro 3ds Max 2020 screenshot
RadeonPro 3ds Max 2020 Interior Render

Detailed Features

Current features of the AMD Radeon™ ProRender plug-in for Autodesk® 3ds Max® 2.5

Rendering

  • *NEW* AI-Accelerated Denoising for both final and interactive rendering.
  • *NEW* Adaptive Sampling accelerates render times while enabling higher-quality renders.
  • Improved subdivision of surfaces with Adaptive Subdivision can speed up workflows.
  • Support for iterative progressive resolution rendering in ActiveShade.
  • Simplified sampling – all rendering samples are used for anti-aliasing.
  • Native tone mapping and exposure controls.
  • Depth map rendering capability, allowing the processing of depth of field manually.
  • ActiveShade viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
  • Built on OpenCL™, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • AOVs for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, shading normal, reflections, and diffuse lighting.
  • Control over frame completion and rendering – pause, set render pass limits and duration.
  • Animations of frames can be exported in the .rpr format.
  • Batch/background and region rendering support.
  • Displacement and Renderstamp support.

 

Materials

  • Updated separately-installed Material Library with 300+ materials that use the Radeon™ ProRender Uber Shader so they’re easy to use as starting points for your own materials.
  • Updated Uber Shader with more realistic defaults, enhanced subsurface scattering, diffuse backscattering, a simplified caustics option, and an improved clearcoat appearance.
  • Ambient Occlusion node for enhanced procedural texture workflows.
  • Texture color space controls – set the color space to either sRGB or linear.
  • PBR shader material that closely matches Unreal® Engine’s PBR materials.
  • Shadow Catcher material for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). Learn more at Xrite.com.*
  • Convert Arnold and V-Ray materials to Radeon™ ProRender materials.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Import/export Radeon™ ProRender materials, including those from Autodesk® Maya®.
  • Materials are simple to use and editable in the 3ds Max® Material Slate Editor.
  • UV generation and basic transform info for maps, which include scaling, offset, and rotations.
  • Change textures and apply tiling/scaling while rendering in ActiveShade.
  • Supports Corona materials.

(*Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied)

 

 Lighting

  • Light Shader that creates realistic lighting, including area light shapes, color temperature, and texture maps.
  • IES lights support lets you use the exact scattering and fall-offs of real-world lighting.
  • Includes photometric lighting – supports IBL environments and a sun/sky system with time of day and location setting, control of sun/sky atmospherics, soft shadows, sky albedo and turbidity.
  • Emissive materials and textured emission to allow any geometry emit light.
  • Real world unit support (lumen/lux/candela/kelvin).
  • Supports HDRI environment mapping and lighting.
  • Supports 3ds Max® lights and tone mapping.
  • Portal light and backplate image support.
  • Ground plane shadows and reflections.

 

Camera

  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Depth of field (DOF) and motion blur support.
  • Supports 3ds Max® camera presets.
  • Virtual Reality (VR) camera support.

 

Workflow

  • *NEW* Supports Autodesk® 3ds Max® 2018, 3ds Max® 2019, and 3ds Max® 2020.
  • glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Reorganized render settings allow for clearer user control, helping improve workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Large scene export optimization and .rpr export format.
  • Integrates into existing 3ds Max® workflows.
  • Batch/background rendering.
  • MaxScript support.

System Requirements

Software

  • Autodesk® 3ds Max® 2018, Autodesk® 3ds Max® 2019, and Autodesk® 3ds Max® 2020
  • Microsoft Windows® 7, 10 64-bit
  • Microsoft Windows® 10 64-bit (non-AMD GPU)

Hardware

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 64-bit is required
  • Recommended Graphics Hardware:
    • AMD Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, Radeon™ VII graphics card, and AMD FirePro™ W9100, W8100, W7100 and S series cards
  • Compatible Graphics Hardware:
    • AMD Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, R9 Fury series cards, R9 Nano graphics, R9 300 series cards, R9 290X graphics, R9 290 graphics, R9 285 graphics, R9 280X graphics, R9 280 graphics
Footnotes

DISCLAIMERS AND ATTRIBUTIONS

Header image created by Pablo Castaño Norkus.

©2019 Advanced Micro Devices, Inc. All rights reserved. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.