Radeon ProRender motorcycle
Radeon ProRender watch

Rendering for Everyone

Fast and Easy Implementation

Thinking about adding physically-based rendering to your application’s workflow? AMD Radeon™ ProRender delivers stunningly photorealistic images and supports hybrid rendering, enabling incredibly fast render times for viewport preview rendering. It is built on industry-standard OpenCL™ and Apple® Metal® 2 software technology, making it hardware agnostic so it runs on virtually any OS and virtually any combination of GPUs and CPUs.

The Radeon™ ProRender Software Developer Kit (SDK) is available as part of the AMD Radeon™ ProRender Developer Suite that also includes SDKs for AMD Radeon™ Rays, a GPU-accelerated ray tracing library, and the AMD Radeon™ Image Filter Library, which includes AI-accelerated filters for denoising. In addition, the Radeon™ ProRender roadmap is shared with developer partners so they can plan ahead, and engineering support may also be available for those who need it.1

Full Spectrum Rendering

From Rasterized to Reality

AMD Radeon™ ProRender’s Full Spectrum Rendering technology supports every stage of the rendering pipeline and is coming soon to the Radeon™ ProRender Developer Suite.

The Full Spectrum of Rendering

Rasterized

Standard Viewport Creation

Hybrid

Advanced Viewport Creation

Biased Photorealism

Look Development

Path Traced Reality

Final Render

How to Implement the AMD Radeon™ ProRender Developer Suite

STEP 1

Download the Radeon™ ProRender Developer Suite Non-Commercial SDKs for prototyping integration into your application

STEP 2

Contact us via information provided in the SDK documentation and sign a Radeon™ ProRender Commercial Software Licensing Agreement (SLA)

STEP 3

Develop your application with Radeon™ ProRender integration

STEP 4

Launch your application with Radeon™ ProRender integration

AMD Radeon ProRender motorcycle handlebar

AMD Radeon™ ProRender SDK

Fast. Easy. Incredible.

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

  • Uses open standards and supports OpenCL™ or Apple® Metal®
  • Supports both AMD GPUs and CPUs as well as those of other vendors
  • Works across Windows®, Linux®, and macOS®

RADEON PRORENDER NON-COMMERCIAL SDK

GET THE USER GUIDE  Release Notes

Radeon Rays Technology Car Render

AMD Radeon™ Rays SDK

High Performance Ray Tracing

Radeon™ Rays is a high-efficiency, high-performance ray intersection acceleration library that supports a range of use cases, including interactive light baking for game development workflows and real-time indirect sound simulation.

  • Two SDK versions available with support for OpenCL™ and Vulkan®
  • Radeon™ Rays 2.0 supports both AMD GPUs and CPUs as well as those of other vendors using OpenCL™
  • Works across Windows® and Linux®

*NEW* Vulkan®-based Radeon Rays 3.0 available now

  • Radeon™ Rays 3.0 supports both AMD GPUs and CPUs as well as those of other vendors using Vulkan®
  • Features include GPU-accelerated Bounding Volume Hierarchy (BVH) and half-precision (FP16) computation support
  • Works across Windows® and Linux®

RADEON RAYS 2.0 NON-COMMERCIAL SDK  RADEON RAYS 3.0 NON-COMMERCIAL SDK

GET THE USER GUIDE

AMD Radeon ProRender filters example

AMD Radeon™ Image Filter Library

AI-Accelerated Image Enhancement

Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.

  • Uses AMD’s MIOpen machine learning library (Microsoft® DirectML support coming soon) for AI-accelerated denoising
  • Also includes standard GPU-accelerated filters for rotation, blurring, resampling, tone mapping, color changes, denoising, anti-aliasing, and edge detection (the standard filters are not AI-accelerated)
  • Supports both AMD GPUs and CPUs as well as those of other vendors using OpenCL™ for AI-accelerated denoising and standard GPU-accelerated filters
  • Supports Apple® Metal® for standard GPU-accelerated filters only
  • Works across Windows®, Linux®, and macOS® (for standard GPU-accelerated filters only)

What Our Partners Are Saying

MODO logo

“For our rendering solution, we had three primary requirements. First is that the render needs to be fast and photorealistic. Second is that the solution needed to be hardware-agnostic allowing us to reach a larger install base. Third is that we need a partner who is easy to work with. AMD and Radeon ProRender met these needs and enabled us to deliver a great solution to the market.”

– Shane Griffith, Senior Product Manager, MODO

ACCA logo

“At ACCA, we focus on Building Information Modelling solutions that simplify the workflow for our users. That is what attracted us to Radeon ProRender. It is a powerful rendering technology, was straightforward for our engineers to implement, and easy for our customers to use.”

–  Guido Cianciulli, CEO, ACCA software

Radeon ProRender screen

Pixar USD Hydra Render Delegate

Transforming Content Creation Pipelines

Pixar’s open-source Universal Scene Description (USD) seeks to transform content creation pipelines and part of the USD toolset is the USDView interactive viewport designed to preview complex scenes.

For developers looking to integrate this modern viewport into their application, AMD has released the code for an open-source Radeon™ ProRender USD Hydra render delegate plug-in on GitHub that adds path-traced rendering designed for more accurate previews when compared to the default OpenGL® renderer.

Roadmap for Developers²

High-Level Overview of the Direction of AMD Radeon™ ProRender

New This Quarter

AMD Radeon™ Rays 3.0

AMD Radeon™ Image Filter Library

AI-Accelerated Denoising

Adaptive Sampling

Volumes Support

Hair Support

Online Developer Documentation

Coming Next Quarter

Performance Improvements

Out-of-Core for Heavy Geometry

Deformation Motion Blur

Vertex Color Mapping

Hybrid Rendering 

Upcoming Features

Performance Improvements

Cloud Rendering Solution

Thin Film Shader

ONGOING IMPROVEMENTS ON WINDOWS®, MACOS®, & LINUX®:

Continued Open Standards Support, Implementing Developer Feedback, and Performance Improvements

GPUOpen logo

GPUOpen

Enabling developers with open development tools and software.

Footnotes
  1. Scalable AMD Radeon™ ProRender engineering support models available subject to terms and conditions. For more information contact your AMD representative.
  2. AMD Radeon™ ProRender roadmap subject to change without prior notice

DISCLAIMERS AND ATTRIBUTIONS

©2019 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Metal and macOS are registered trademarks of Apple Inc. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Vulkan is a registered trademark of the Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.