AMD Radeon Chill logo

Radeon™ Chill

Gameplay adaptive power saving

Bringing Cool and Quiet Frames to Your Games

Radeon™ Chill dynamically regulates framerate based on your in-game movements and now saves even more power while delivering the same amazing experience.

 


Now Even Cooler

Improved Efficiency Increases Power Savings

Up to 20% lower power consumption with Radeon™ Chill on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon™ Chill disabled at 1920x1080 (1080p) on select titles1

 

AMD Radeon Chill infographic

Game on the Go

Help extend battery life

League of Legends

94.8 W
122.8 W
5W
10W
15W
20W
25W
30W
35W
40W
45W
50W
55W
60W
65W
70W
75W
80W
85W
90W
95W
100W
105W
110W
115W
120W
 Chill ON  Chill OFF

In the HP® Omen with a Radeon™ RX 580 (8GB) by up to 30% by using Radeon™ Chill at 1080p at very high settings with the game League of Legends®2

 

Cool GPUs

Average GPU Temperature

Counter Strike: Global Offensive

54.2 ºC
78.3 ºC
10ºC
20ºC
30ºC
40ºC
50ºC
60ºC
70ºC
 Chill ON  Chill OFF

Save up to 31% GPU temperature in Celsius with the Radeon™ RX 580, with Radeon™ Chill ON, at 1080p at very high settings in Counter Strike: Global Offensive3

 

Ultra-fast Gameplay

Average Driver Latency

Overwatch

7.5 ms
11.9 ms
2ms
4ms
6ms
8ms
10ms
 Chill ON  Chill OFF

Achieve up to 63% faster input in milliseconds with the Radeon™ RX 570, with Radeon™ Chill ON at 1080p at ultra-settings in Overwatch4

Learn More About Radeon™ Chill

Learn more about how AMD Radeon™ Chill dynamically regulates framerate based on your in-game movements, helping bring out the best in your Radeon™ graphics card.

Frequently Asked Questions

What API’s does AMD Radeon ™ Chill support?

Radeon Chill currently works for most titles using DirectX® 9, DirectX® 10, DirectX® 11, and DirectX® 12 7 and Vulkan®.

Why are my UWP games not working for Radeon Chill?

UWP games are not supported for Radeon Chill.

Does Radeon Chill work with Radeon FreeSync™ technology?

Radeon Chill is an excellent match with a Radeon FreeSync™ technology capable display.5

Does Radeon Chill replace FRTC (Frame Rate Target Control)?

No. It currently does not, however Radeon Chill does have similar behavior for capping FPS at maximum limits when set per game.6

Do I have to enable Radeon Chill for games that are supported?

No. Radeon Chill is a completely optional feature with toggles for both enabling the feature globally as well as per game.

What is the RTS /MOBA Radeon Chill option for?

This option should be used with RTS/MOBA games to enhance the Radeon Chill experience.

Stay up to date on the latest AMD Radeon™ Software releases

Footnotes
  1. Testing conducted by AMD Performance Labs as of November 15th, 2018 on the 8GB Radeon™ RX Vega 64, on a test system comprising of Intel i7 7700k CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10x64. PC manufacturers may vary configurations, yielding different results. With the Epic-preset on Fortnite at 1920x1080, the Radeon™ RX Vega 64 consumed 242 watts with Radeon™ Chill enabled whereas the Radeon™ RX Vega 64 scored 241 watts with Radeon™ Chill disabled. With the Epic-preset on Overwatch at 1920x1080, the Radeon™ RX Vega 64 consumed 180 watts with Radeon™ Chill enabled whereas the Radeon™ RX Vega 64 scored 221 watts with Radeon™ Chill disabled. With the ultra-preset on PLAYERSUNKNOWNS  BATTLEGROUND at 1920x1080, the Radeon™ RX Vega 64 consumed 162.5 watts with Radeon™ Chill enabled whereas the Radeon™ RX Vega 64 scored 110.5 watts with Radeon™ Chill disabled.
  2. Lowering power consumption in Fornite by 14%, in Overwatch by 47% and PLAYERS’ UNKNOWN BATTLEGROUNDS by 40% respectively. On average, on select titles 18.1 2 lowers power consumption with Radeon™ Chill enabled by up to 20%. Performance may vary based on use of latest drivers. RS-261Testing done by AMD Performance Labs as of July 10, 2017 using a HP® Omen laptop with an intel i7 7700HQ (@2.8GHz), Radeon Software 17.7.2, and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game League of Legends® at 1080p using the Very High Preset, the Radeon™ RX 580 (8GB) system with Radeon™ Chill disabled saw an average of 122.8W total system power. The Radeon™ RX 580 (8GB) system with Radeon™ Chill enabled saw an average of 94.8W total system power. This results in a 30% increase in battery life when Radeon Chill is enabled. Assume that Radeon Chill ON is 100% of battery life and Radeon Chill OFF has a lower battery life, power consumption is considered to be inversely linear with battery life, and the wattage is mapped out based on this assumption. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-154
  3. Testing done by AMD Performance Labs February 15, 2017 using an Intel Core i7 6700K (@4.0GHz), 2x4GB DDR4-2666 MHz memory, AMD web driver 17.4.3, and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game Counter Strike: Global Offensive at 1080p using the Highest Settings, the Radeon™ RX 580 (8GB) system with Radeon™ Chill disabled saw an average of 78.3 degrees Celsius GPU temperature. The Radeon™ RX 580 (8GB) system with Radeon™ Chill enabled saw an average 54.2 degrees Celsius GPU temperature. This results in a 31% decreasing in GPU temperature when Radeon Chill is enabled. All result metrics an average of 3 runs. Performance may vary based on use of latest drivers. RS-130
  4. Testing done by AMD Performance Labs February 15, 2017 using an Intel Core i7 6700K (@0GHz), 2x4GB DDR4-2666 MHz memory, AMD web driver 17.4.3, and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game Overwatch at 1080p using the Ultra Preset, the Radeon™ RX 570 (4GB) system with Radeon™ Chill disabled saw an average of 11.9ms input latency. The Radeon™ RX 570 (4GB) system with Radeon™ Chill enabled saw an average of 7.5ms input latency. This results in a 37% decrease in input latency when Radeon Chill is enabled. All result metrics an average of 3 runs. Performance may vary based on use of latest drivers. RS-125
  5. Requires a monitor and AMD Radeon™ graphics, both with FreeSync™ support. See www.amd.com/freesync for complete details. Confirm capability with your system manufacturer before purchase. GD-127
  6. Frame rate targeting is designed to reduce heat, noise and power consumption by letting users set a target frame rate for their games and applications. Not currently compatible with AMD CrossFire™ multi-GPU configurations. Confirm supported technologies with your component or system manufacturer for specific capabilities before purchase. GRT-1
  7. DirectX® 12 enablement requires an x86 processor and a Radeon™ graphics chip based on the Graphics Core Next architecture and Windows® 10. GD-99

 

DISCLAIMERS AND ATTRIBUTIONS

© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo,  Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners.

Vulkan and the Vulkan logo are trademarks of the Khronos Group Inc. Microsoft, DirectX and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.