支援 Mantle 的遊戲數量正在不斷成長，而 EA 目前也推出多款支援 Mantle 的新遊戲。
熱門遊戲「Dragon Age™: Inquisition (闇龍紀元：異端審判)」就是新加入此支援行列的成員之一。這款幻想角色扮演遊戲提供驚人的視覺效果。「Plants vs. Zombies™ Garden Warfare (植物大戰殭屍：花園戰爭)」是款受歡迎的多人遊戲，在 Microsoft® Xbox 上大獲成功後，現已推出 PC 版。「Battlefield™ Hardline (戰地風雲：強硬路線)」是第二款 Mantle 的支援戰地風雲遊戲，無疑地也是出色的第一人稱射擊遊戲。
按一下「遊戲」標籤以檢視其他支援 Mantle 的遊戲，或繼續閱讀以下內容，進一步瞭解這項加速遊戲效能的卓越技術。
從遊戲開發商的觀點，為 PC 製作遊戲向來就特別沒有效率。由於 PC 的硬體組合類型多不勝數，專門針對每種組態進行程式設計並不實際。所以他們會編寫簡化的程式碼，再即時轉譯為電腦可執行的指令。
就像兩個人透過翻譯溝通，雖然有用，但是效率不彰。而這個額外的工作就落到 CPU 身上，負責轉譯和佇列資料，以便讓顯示卡處理。PC 具備強大功能，本應成為終極的遊戲平台，但是這個轉譯動作讓執行速度變慢，所以遊戲開發商找上 AMD，希望 AMD 能開發出更適合的產品。
- AMD Catalyst™ 軟體套件中的驅動程式，讓應用程式直接與 Graphics Core Next 架構溝通；
- 支援 Graphics Core Next 架構的 GPU 或 APU；
- 運用 Mantle 優點而編寫的應用程式或遊戲。
Mantle 為開發人員提供直接與 GPU 溝通的方式，大幅減少轉譯的需要，進而減輕 CPU 的工作量。由於 CPU 的工作量減輕，程式設計人員可運用的系統效能就更多，提供更出色的遊戲系統，而不必擔心 CPU 遇到效能瓶頸。
由於 Mantle 釋放了額外的 CPU 容量，我們預期 Mantle 將可推動更多更出色的遊戲問世，因為 Mantle 讓遊戲開發工作變得更輕鬆了。
Mantle 為玩家帶來的好處不止於此。藉由將工作移轉給 GPU，中級或舊型 CPU 也能有更出色的效能表現。有了 Mantle，GPU 成為系統的重要元件，而 GPU 升級帶來的影響也遠勝以往。
“Crytek prides itself on enabling CRYENGINE with the latest and most impressive rendering capabilities. By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control.” – Cevat Yerli, Founder, CEO & President of Crytek.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," – Chris Roberts, CEO, Cloud Imperium Games.
"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance. Because of this, Mantle is one of the most important changes to PC graphics in many years." – David Anfossi, studio head, Eidos-Montréal.
"AMD's Mantle technology lets us get more out of the hardware than any other solution available. Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead." – said Dan Baker, co-founder, Oxide Games.
"Mantle could potentially, drastically change the gaming world if more games used it. Lower-end computers, especially notebooks, and ultrabooks could see significant gaming performance increases. AMD isn't done with Mantle, this is just a first taste of it. We have to say, this first taste is sweet. We also experienced no issues, no crashing, it was rock stable for all the pounding we gave it the whole day. We look forward to future improvements from DICE and AMD, and hopefully more games that will implement Mantle. Remember, we have more evaluation coming, so stay tuned." – Brent Justice, Hard OCP
"The lower the resolution we tested at, the great performance advantage we experienced with AMD Mantle over Direct3D 11.1. As the resolution decreases, and AA, the CPU becomes the bottleneck. AMD Mantle seems to excel in that scenario, providing substantial performance improvements, even with our overclocked i7 3770K. As we increased the resolution, and AA settings to GPU dependent settings, we experienced less of an advantage with AMD Mantle. However, there still was an advantage at least, so AMD Mantle is providing a "free" performance upgrade." – Brent Justice, HardOCP
"Time will tell if Mantle makes a significant impact on PC gaming, but based on these limited tests, it's clear that the low-overhead associated with the API can result in some monster performance gains in the right situations." – Marco Chiappetta, Hot Hardware
"Mantle will ostensibly allow developers to work "closer to the metal", like they do with console GPUs. And wouldn't you know it--it's AMD GPUs that will be powering ALL next generation consoles, so the whole concept flows out of AMD's experience with both consoles and PCs." – Seth Colaner, Hot Hardware
"AMD is sharing some performance data to help whet our appetites, and for those who run modest PCs and have compatible GPUs, this is one piece of tech that's worth taking note of." – Rob Williams, Techgage
"Looking at these preliminary figures, we can see that AMD has clearly achieved their goal of improving low-end performance, especially when CPU-bound. They've also really improved performance in games that tend to be very 'CPU-heavy' with lots of calculations and units." – Anshel Sag, Bright Side of News
Download the Mantle API whitepaper