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Last Updated: July 26, 2019

AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

This Radeon ProRender plug-in for Blender™ ​is a feature rich solution which enables the user to render high quality images of their models. With this tool, users can render and then perform a host of post image processes. 

Version 2.0

This version of the AMD Radeon ProRender plug-in for Blender supports Blender 2.80. Please log any issues found at

The latest Radeon ProRender for Blender plug-in can be downloaded from the following links: [Direct Download Links]

Material Library for Radeon ProRender

The Material Library for Radeon ProRender has been updated with new materials which also now uses Uber Shader as a basis. The shared Material Library (Blender, 3ds Max, and Maya) for Windows® and macOS® is now separated from the Radeon ProRender plug-in installers However, the material updates have been made for all operating systems.

It should also be noted that the files for the Material Library are to be updated independently of the plug-in installers.

The latest Windows® and macOS® Material Library for the Radeon ProRender plug-ins can be downloaded from the following link:

Radeon ProRender for Blender v2.0 Highlights

  • The Radeon ProRender for Blender plug-in has been completely rewritten for Blender 2.80. This includes many changes to artists workflows:
    • Blender native shader nodes are supported out of the box. Including the Blender Principled Shader node. Most common nodes are supported, but a few, noted in known issues, are not translatable.
    • Additionally, RPR nodes, particularly the Uber node is provided for a more “expert level” shader setup.
    • Viewport and final rendering are more robust and optimized.
  • AI-Accelerated Denoiser provides an extra denoiser based on machine learning technology. This is improved greatly with recent versions.
  • Adaptive Sampling allows the renderer to focus samples on areas of the render that are higher in noise, while ending early in areas without noise. This allows the artist to apply the maximum number of samples and achieve less noise without increasing render times as much.
  • Blender hair geometry is supported as well as “Halo” (sphere) particles.
  • A tiled rendering option allows rendering images by tiles, allowing higher resolution renders without using as much VRAM. Additionally, the size and order of tiles can be adjusted.
  • Object visibility options are expanded to include reflection/refraction/shadows, etc. Toggling with interactive rendering now works.
  • Blender Curve/Text/Meta objects are now rendered.
  • An "RPR" menu is added to the viewport to enable different render modes like Ambient Occlusion.
  • Volumes are rendered as well as principled volume shader.  Note that volume should be cached. Volumes might look blocky for now, as a temporary workaround may increase volume resolution.
  • Shader menu in "Add Nodes" now has RPR Uber, Principled, Emission, and a few other items. This is an optional feature and can easily be disabled in the render settings. 

Fixed Issues

  • As this is a complete rewrite of the plug-in, many stability bugs are fixed, and changes made.
  • Various fixes to Uber shaders to improve physical correctness. Note geometry using Uber shader may look different now, but will be more physically correct.
  • Fixed issue with camera inside a refractive/SSS /volume object.
  • Fixed issue with anisotropy in Uber, producing a checker pattern.
  • Fix for textures with .jpeg extension (.jpg worked without a problem).
  • Fixed an issue of adaptive subdivision with displacement map spinning the CPU at 100% before render starts.
  • Fix light motion blur on CPU.
  • Mesh export time is improved.
  • Fix refraction + volume on CPU.
  • Fix CPU crash for using "Opacity" AOV with volume objects.
  • Fixed a crash when removing the emissive shader during interactive rendering.
  • Fixed a crash with adaptive subdivision.
  • Fixed artifacts on NVidia cards with curved objects.
  • Double-sided emission in Uber now works.
  • Image textures which are "packed" in .blend file export faster by caching to the disk.

Known Issues

  • These Blender Nodes are not yet supported:
    • UV Map (selecting which map)
    • Attribute Node
    • Various Noise nodes
  • Files made in the Blender 2.79 version of the plug-in are not yet automatically converted.
  • Windows installers prompts for Blender location twice.
  • GLTF exports are not supported (Blender 2.80 has its own GLTF exporter)
  • LWR denoise filter does not work on macOS.


Radeon ProRender for Blender v2.0 is compatible with the following applications:

  • Blender 2.80

Compatible Operating Systems

Radeon ProRender for Blender v2.0 is designed to support the following operating system platforms:

  • Microsoft Windows® 10 (64-bit)
  • Microsoft Windows® 7 (64-bit)
  • Ubuntu® 18.04.0
  • Ubuntu® 16.04.3
  • macOS® High Sierra 10.13.3+
  • macOS® Mojave 10.14.0+

Product Compatibility

Radeon ProRender for Blender v2.0 is compatible with the following graphics products:


Microsoft Windows 10

Microsoft Windows 7


Radeon™ WX series

Radeon™ VII

Radeon™ Vega Frontier Edition

Radeon™ Pro SSG


Radeon™ Pro Duo (“Polaris”)

AMD FirePro™ W Series

Radeon™ Pro Duo (“Fiji”)

Radeon™ R9 series

Radeon™ RX series

AMD Radeon™ Pro 580

AMD Radeon™ Pro 560



AMD Radeon™ ProRender for Blender is compatible with the followings graphics products for systems running macOS® High Sierra 10.13.4 or later:

  • AMD Radeon™ Pro WX 9100
  • AMD Radeon™ Pro WX 7100
  • AMD Radeon™ Vega Frontier Edition
  • AMD Radeon™ RX Vega 64
  • AMD Radeon™ RX Vega 56
  • AMD Radeon™ RX 580, RX 570, RX 480 and RX 470

For more information, visit the Apple support website for eGPU support here.


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The information contained herein is for informational purposes only and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions, and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of non- infringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale.

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