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Last Updated: August 31, 2018

Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender 's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

This Radeon ProRender plug-in for Autodesk® 3ds Max® is a feature rich solution which enables the user to render high quality images of their models. With this tool, users can render and then perform a host of post image processes.

Note: If you updated to Microsoft Windows® 10 Fall Creators Update, verify that OpenCL™ support is enabled on your graphics card.

The latest Radeon ProRender for 3ds Max plug-in can be downloaded from the following links:

Radeon ProRender for 3ds Max v2.3 Highlights

  • Updated Uber shaders:
    • Diffuse backscattering option, allows simple backlighting for objects like tree leaves or semi-translucent film.
    • Clearcoat thickness and transmission color.  Allows simulating effects like a lacquer on a surface, allowing the artist to specify how thick the coating is, and if the coating has a color to the substrate, for example a yellowish tint to a varnish on furniture.
    • Refraction absorption, for glass and liquid objects that scatter light, for example deep water or glass with particles in it.
    • Per lobe normals.  Artists can specify a normal map for each lobe, for example in car paint, a different normal map can be used for just the clearcoat to simulate microscratches from waxing the surface, while the underlying material has a smoother normal map.
    • Refractions (Glass) Now default to not allow caustics, this will lead to faster, less noisy images as caustics are not computed unless necessary.  For materials that the user does want caustics for, simply enable the checkbox in the refraction section of Uber
  • Reorganization of render settings, allowing clearer user control of render settings.
    • Different device configurations for viewport and final renders. 
    • Set number of CPU threads for CPU renders (additionally remove a limitation of 32 threads to support Threadripper™ systems)
    • Control ray depth separately for diffuse, shadow, reflections and refraction
    • Added support for 3dsMax 2019. (Support for 3dsMax 2016 has been dropped)
  • An ambient occlusion node is added for various uses.  This is helpful for simulating "dirt" on a material or any time a material is wished to be blended or changed based in concave sections of geometry.  Set this to use the front side to blend on the crevices, or back for pointed parts.
  • Added support for iterative progressive resolution rendering (preview mode) in Active Shade
  • Improved performance of Uber materials when mesh polygon counts were high
  • Physical Lights have been made more consistent with 3dsMax native lights
  • Physical Lights now work in Active Shade mode
  • "Camera Motion Blur" is now added.

Fixed Issues

  • Bilateral denoiser is now the selected default in the UI.
  • A number of Uber3 default values have changed from 0 to 1: ReflectionWeight, RefractionWeight, CoatingWeight, EmissiveWeight, EmissiveIntensity, SSSWeight, Transparency.
  • GLTF export is now better supported
  • The sun position component has been rewritten
  • The renderer hardware selection UI has been improved
  • Fixed a hang while in Active Shade and CPU mode
  • Adaptive subdivision uses less memory
  • Float Tiff textures should work properly now


Radeon ProRender for 3ds Max v2.3 is compatible with the following applications:

  • Autodesk® 3ds Max® 2019
  • Autodesk® 3ds Max® 2018
  • Autodesk® 3ds Max® 2017

Compatible Operating Systems

Radeon ProRender for 3ds Max v2.3 is designed to support the following operating system platforms:

  • Microsoft Windows® 10 (64-bit)
  • Microsoft Windows® 8.1 (64-bit)
  • Microsoft Windows® 7 (64-bit)

Product Compatibility

Radeon ProRender for 3ds Max v2.3 is compatible with the following graphics products:


Microsoft Windows 10

Microsoft Windows 8.1

Microsoft Windows 7

Radeon™ WX series


Radeon™ Vega Frontier Edition


Radeon™ Pro SSG



Radeon™ Pro Duo (“Polaris”)


AMD FirePro™ W Series


Radeon™ Pro Duo (“Fiji”)

Radeon™ R9 series

Radeon™ RX series




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The information contained herein is for informational purposes only and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions, and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of non- infringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale.

©2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD arrow, FirePro, Radeon Pro, Radeon ProRender and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions.

Autodesk, the Autodesk logo, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.

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