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Last Updated: April 5, 2019

AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

This Radeon ProRender plug-in for Blender™ ​is a feature rich solution which enables the user to render high quality images of their models. With this tool, users can render and then perform a host of post image processes. 

Version 2.0 (Open Beta)

This version of the AMD Radeon ProRender plug-in for Blender supports Blender 2.80. Blender 2.80 is still in beta, and a final version of this plug-in will be released when Blender 2.80 is ready. Please log any issues found at

NOTE: A nightly beta build of Blender 2.80 after 3/27/2019 is required.

The latest Radeon ProRender for Blender plug-in can be downloaded from the following links:

Material Library for Radeon ProRender

The Material Library for Radeon ProRender has been updated with new materials which also now uses Uber Shader as a basis. The shared Material Library (Blender, 3ds Max, and Maya) for Windows® and macOS® is now separated from the Radeon ProRender plug-in installers However, the material updates have been made for all operating systems.

It should also be noted that the files for the Material Library are to be updated independently of the plug-in installers.

The latest Windows® and macOS® Material Library for the Radeon ProRender plug-ins can be downloaded from the following link:

Radeon ProRender for Blender v2.0 Highlights

  • The Radeon ProRender for Blender plug-in has been completely rewritten for Blender 2.80. This includes many changes to artists workflows:
    • Blender native shader nodes are supported out of the box. Including the Blender Principled Shader node. Most common nodes are supported, but a few, noted in known issues, are not translatable.
    • Additionally, RPR nodes, particularly the Uber node is provided for a more “expert level” shader setup.
    • Viewport and final rendering are more robust and optimized.
  • AI-Accelerated Denoiser (windows only for now) provides an extra denoiser based on machine learning technology.
  • Adaptive Sampling allows the renderer to focus samples on areas of the render that are higher in noise, while ending early in areas without noise. This allows the artist to raise max samples and get less noise without raising render times as much.
  • Blender hair geometry is supported as well as “Halo” (sphere) particles.
  • A tiled rendering option allows rendering images by tiles, allowing higher resolution renders without using as much VRAM. Additionally, the size and order of tiles can be adjusted.

Fixed Issues

  • As this is a complete rewrite of the plug-in, many stability bugs are fixed, and changes made.
  • Various fixes to Uber shaders to improve physical correctness. Note geometry using Uber shader may look different but will be more physically correct.
  • Fixed issue with camera inside a refractive/sss/volume object.
  • Fixed issue with anisotropy in Uber producing a checker pattern.
  • Fix for textures with .jpeg extension (.jpg worked fine).
  • Fixed an issue of adaptive subdivision with displacement map spinning the CPU at 100% before render starts.
  • Fix light motion blur on CPU.
  • Mesh export time is improved.
  • Fix refraction + volume on CPU.
  • Fix CPU crash for using "Opacity" AOV with volume objects.

Known Issues

  • These Blender Nodes are not yet supported:
    • UV Map (selecting which map)
    • Attribute Node
    • Node Groups
    • Hue Saturation Node
    • Various Noise nodes
  • AI-Accelerated Denoiser is Windows only.
  • Files made in the Blender 2.79 version of the plug-in are not yet automatically converted.
  • Windows installers prompts for Blender location twice.  This is due to Blender 2.80 being in Beta.
  • GLTF and RPR export are not yet supported (Blender 2.80 has its own GLTF exporter)
  • LWR denoise filter does not work on macOS.
  • A nightly beta build of Blender after 3/27/2019 is required


Radeon ProRender for Blender v2.0 is compatible with the following applications:

  • Blender 2.80

Compatible Operating Systems

Radeon ProRender for Blender v2.0 is designed to support the following operating system platforms:

  • Microsoft Windows® 10 (64-bit)
  • Microsoft Windows® 7 (64-bit)
  • Ubuntu® 18.04.0
  • Ubuntu® 16.04.3
  • macOS® High Sierra 10.13.3+
  • macOS® Mojave 10.14.0+

Product Compatibility

Radeon ProRender for Blender v2.0 is compatible with the following graphics products:

  Microsoft Windows 10 Microsoft Windows 7 Linux
Radeon™ WX series
Radeon™ VII
Radeon™ Vega Frontier Edition
Radeon™ Pro SSG  
Radeon™ Pro Duo (“Polaris”)
AMD FirePro™ W Series
Radeon™ Pro Duo (“Fiji”)
Radeon™ R9 series
Radeon™ RX series
AMD Radeon™ Pro 580
AMD Radeon™ Pro 560


AMD Radeon™ ProRender for Blender is compatible with the followings graphics products for systems running macOS® High Sierra 10.13.4 or later:

  • AMD Radeon™ Pro WX 9100
  • AMD Radeon™ Pro WX 7100
  • AMD Radeon™ Vega Frontier Edition
  • AMD Radeon™ RX Vega 64
  • AMD Radeon™ RX Vega 56
  • AMD Radeon™ RX 580, RX 570, RX 480 and RX 470

For more information, visit the Apple support website for eGPU support here.

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The information contained herein is for informational purposes only and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions, and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of non- infringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale.

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